Install return to zork windows 7
You should find yourself near a trailer and a silo. Go through the window and into the trailer. Slip through the first door on the left and click on the poodle. Now go into the door to the left of the open arch. Unfortunately, you'll get knocked out. Talk to Rebecca and pass the copy protection. Go into the kitchen, pick up the soap and drop it in the sink. Turn on the sink and wash the waifs gift in the sink. You now have one disc piece of six. Open the fridge and take the frozen meat.
Take the Thermos from the table. Go into the room on the right of the arch, examine the nightstand and take the mirror. Go outside, face the trailer and go right to the silo. Use the crank on the silo hatch and turn it clockwise. Pick up the carrots.
Give Ben some zorkmids to rent a boat. Take the rats out of the box and put them inside the motor. Go down the river to the Witch's hut and go inside. Drop the rotting meat on the ground and talk to her. Show her the book and then give her the love letter in exchange for the Witch's Stick. Do not touch the bat cage or the game will end. Pick up the stick and the meat, and leave via the opening in the hut. The map of the bog is random so you will have to map it out yourself.
Use the stick on the patch of swamp you are about to step onto. If it sinks, don't go there. Make your way to the fork in the road where the incinerator is on the left. Bear left until you reach the ancient ruins. Pick up the tiles and the frame. Select the tiles and use them with the frame. Drop the tiles into the frame. Examine the puzzle. Spell out the following small letters : 'Water unseen at falls mix with bat droppings yields potion for invisibility ' and big letters : 'Search for three more pieces on the ground where this was found '.
After solving said puzzle, you'll find two illuminite rocks and another piece of the disk 2 of 6 right where you're standing or behind you. Now you can see trees on the left. This is the Forest of Spirits.
Go there. Go north, east, east and south to reach a tree with metal leaves. Hit the tree with the witch's stick to get more zorkmids you'll need to do this several times to get tons of mullah.
Turn around and go west, west, north, west, south and west. Give the Thermos to the Archer. Pick up the Thermos, the bow and the arrows. Go north, north and west. Quickly light a match. Click on the fairy, be friendly and you'll receive some fairy dust. Go east, south, south, east, north, east, south, south and south to return to the ruins.
If you run into Rebecca at any point just show her the book you can usually find her right of the Hero's Memorial fork. After she's translated the book and only after make your way to Snoot's Farm. Go left at the farm to find yourself on a path with trees and water in the distance.
Head towards the tree. Take the rope from the railings and tie it on the tree. Go down the rope twice. Important: before you go down you must have the living bonding plant in your inventory and have had the book translated by the blacksmith, Witch Itah, the Mayor and Rebecca. Enter Chuckle's Comedy Club. Once Cliff asks you to make him laugh, use the tape recorder to play back the jokes each of the four characters told you.
On playing these, you win the contest and another piece of the disc 3 of 6. Exit quickly and go back up the rope. Stash the rope in your inventory, go back to Pugney's ranch and take a left to the vulture pits.
Take the fairy dust and use it on the rotting meat. Select the meat from your inventory and then throw it. Quickly go forward into the pits, grab the talon and leave. Go back to the barn, milk the cow again and put the milk in the Thermos. Go back into town and head for Ben's boat you must make sure you have a picture of the cow. Pay for another ride and return to the witch's hut.
Ask her about photos and show her the snap of the cow. Take the bat cage and exit through the bog. Now, from the incinerator, go right to the Whispering Woods.
Make sure, at this stage, you have the Thermos with the milk, the bat cage, the sword and the coin Moodock gave you. Select the cage and release the bats. As soon as they fly off, pick up some bat 'guano' from the ground. Follow the bats when your vision starts to go wonky. If the message 'Can you see the Ga-lactic Milky Way? If you lose the bats, then the following moves will take you to the exit: south, east, east, south, east, south, east, south, east, north, north, north, east, east, south, south, south, west, south, south and you should be out.
Go onto the Ferryman's dock and ring the bell three times. Show the coin to the Reaper - don't give it to him.
He'll take you across the lake. Go up the hill to Canuk's shack. Go to the door and prise the door knocker off with your sword. Enter the shack and pick up the bottle and the scroll. Read the scroll to the duck to make Canuk appear. Ask Canuk about the bottle and he'll teleport you inside.
Put the mirror in your hand and get out of the bottle. When Canuk starts to kill you, click the mirror on him and change him into a duck.
Go back to the Ferryman's Isle and hit the bell twice. Give the reaper the coin. Go back through the woods, following the bat trail. Drink the milk if you have to. Clean the rusty metal thing with the rag. Head towards the vulture pits. Use the magnet Canuk's door knocker with the whistle and then blow the whistle. A vulture will pick you up. You can now go anywhere on the map just by clicking on it.
Get some more hay from the barn and carrots from the silo, then head for the lighthouse. Go in and give the keeper one of your illuminite rocks. Show the keeper your disc pieces and he'll give you number five. Go upstairs, take the rope and tie a cow-hitch knot on the railing. Take the talon from your inventory and tie it to the rope. Then throw the rope. Go forward to the tree and forward again to the temple.
Get the shield from the statue and enter the temple. End your conversation with the woman and give her your sword. She'll bless it. Exit the temple, turn degrees and exit via the right-hand door. The dwarven leader will give you a helmet. Take it and skidaddle. Go back to the lighthouse and pick up the rope and talon.
Use your map and go directly to the troll caverns right of the hero fork. Pick up the illuminite rock from the inventory and use it on the helmet. Wear the helmet, pick up your now blue sword and enter the caverns. At the first guard, swing left and go forward. At the second guard, swing up and go forward. At the third guard, swing down and go forward. And at the head troll, keep threatening him. He'll give you the fear necklace. Go directly to the Forest of Spirits via the map. First, go to the leaves pit.
From the entrance go north, north, west, south, west, north, north, west, west, north, north, north, east, east, east east, east, south and east. At the leaves, use the talon and throw it at the pile. Take the knife and hit the trap with it. Then grab the talon. Go through the new opening and north, north, north and north to reach a statue of a boar.
Hit the statue three times with your sword to retrieve the final piece of the disc. Go back and west, north, west, west, west, west, south, west, west, north, west and west. You should now be at a spider. Show the fear necklace to the spider and it'll run away. Use the sword from your inventory and cut the web away. Go forward to the dam.
Go forward once and fill the flask with the dam water. Take the bat guano from the inventory and drop it in the flask. An invisibility potion. Use the map to go directly to the Dwarven Mines where you got the helmet and enter the mine cart. In the mine, go left, right, forward, right, left, right, forward, right, left, left, right and forward. You should now be at the ancient ruins. From left to right, give the statues the following:. You now have the flying disc of Frobozz.
Pick up every single thing you see here and then use the map to go to the Cliffs of Depression. From there, do an about-face, and go left.
You should be at the Wall of Illusion. Throw the disc at the wall and go forward into the Citadel of Zork. Take the bow from the inventory and click on the arrows. Shoot an arrow at the hand to open the gates. When you reach the Ore leader, drink the invisibility potion.
When it says the ore guard can sense your presence, play the recording of Alexis the poodle. He'll run away. Go forward to the bridge. At this point you must have all the following objects: shield, fear necklace, zorkmids, flask, helmet, knife, matches, bow, arrows, tele-orb, box, rope, fairy dust, Thermos, talon, witch stick, sword, illuminite, puzzle, carrots, hay, mirror, metal thing, rag, book, wire, Boos' key, gold key and the bonding plant.
Throw all the objects at the bridge and into the fire. When you've thrown enough objects the bridge will be safe to cross a message says so.
Cross the bridge and play Survivor With Morphius. To win, play the following moves and make sure you pass if Canuk is occupying the next space you need to go to:. Return to Zork is an adventure game of epic proportions. The computer original will be appearing on the PS and the Saturn in the later half of the year.
It will contain all of the great features that made the computer release a huge hit with the adventuring audience. Browse games Game Portals. Return to Zork. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Updated link for Windows Frotz since old one was broken. Adjusted page layout.
Cleaned up phrasing. Fixed some HTML validation errors. Changed colors and styles to better match rest of the Zork Library. Reorganized interactive fiction interpreter links to better feature options that are more common and better supported. This leaves only ScummVM instructions for desktop operating systems since it's the easiest and best supported option, and to avoid confusion from too many options.
Make some lists horizontal to save space. Remove link to Mordack's Zork Nemesis guide since it's no longer available. Removed comments about help with new guides since ScummVM covers all the graphical games now. Removed links to Virtualization since they're not as needed or feasible these days. Added links to Archive. Specified games at ifiction.
Fixed grammar mistake. Removed KIF since it likely doesn't work on current Kindles. Decreased size of "last update" text in tables.
Added mention of Windows Removed links to Zork Online, thcnet. Removed links to Zoom for Windows and JFrotz because they are unavailable. Updated link to Twisty to use current project website. Fixed Frobnitz link. Reorganized Palm and Windows IF links.
Added Gargoyle to Mac IF links. Added link to jsmachines' Zork. Added mention of GOG games supporting Windows 8. Fixed broken link to Frobnitz for Palm. Revised wording in several sections. Added note about checking that cursor. Added info about Zengine and work in progress guides.
Added mention of Windows 8. Added reference to Zork Nemesis guide about the program Turbo and using it to slow down Zork Nemesis to avoid crashes in certain sections. Fixed guide to installing Zork Nemesis when you can't run the installer.
Some files weren't being copied in right. Thanks for Evan for the fix. Various minor HTML fixes. Marisa-Chan's Zengine is a better option. Added VMWare and Parallels to list of virtualization programs. Added Frotz. NET for Windows Phone 7. Link to directly to Gametap Retro for Gametap. Switched some phrasing for clarity. Added GOG affiliate links. Added link to Kwest for Linux. Added WebOS info to mobile operating systems table. Minor formatting and wording changes.
Removed mention of Zork Grand Inquisitor from Gametap section as they no longer carry it. Moved virtualization programs out of table and into "Other Ways to Play" section.
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