Donkey kong country returns free games
The controls allow you to roll into enemies, pounce on them or tag off and switch to either Diddy or Donkey. The play is exactly like in the original Super Nintendo version, although the controls can be a bit difficult to master, mostly because they rely on the shoulder buttons for at least one important move, the tag off.
Something you will want to do a lot to make use of each character's individual strengths. Donkey is strong but slow, Diddy, quick but weak. The game is mostly a platform built in the line of the Mario franchise, which means plenty of hidden treasures, power-ups and caves. In the game you maneuver around and over bad guys and sudden drops via vine and barrel-shaped cannons. They still feature the 3D characters in a 2D world, but the graphics look almost fuzzy at times and the background is nowhere near as detailed as in the original.
The audio, too, seems to have been watered down a bit, but mostly in the theme music category. Luckily you still get to hear Donkey's monkey-like roars, a treat that in itself makes this game fun to play. The GBA has added a few tweaks to the original, like the ability to save at any level, a stat screen for charting your progress through the game and snapshots of character art that can be found throughout the game.
The biggest add-ons are the ability to play in score-attach mode and the addition of mini-games that can be played alone or with a friend using the Game Link cable.
The minis are pretty simple, for instance one is called Funky's Fishing and is basically a timed fishing expedition on a single screen. But time has made DKC's narcotic visual effects wear off, and I now see it as an average platformer filled with gimmicky nonsense, collect-a-thon gameplay, and some of the lamest characters ever. Look at the screenshots here-remember when you thought this looked incredible? My advice: Keep those fond DKC memories intact by never playing it again. It's probably better to revisit this Country via nostalgic SNES memories than by actually re-playing it.
Ford are spanking these monkeys too hard. But despite all that, the game offers more variety than the zillion other me-too sidescrollers on GBA.
Nearly every level has its own twist-minecarts, swinging vines, baddie-freezing stoplights, etc. It adds up to a fun, challenging time, although the busy backgrounds make play on the backlit GBA SP a must. Question: A while back you printed a code and a secret area that let you build up extra lives, but now can't get out!
Answer: Yeah well, you know those guys at Codebreakers. Thanks to special connection at Nintendo cough, cough - sorry, irony got stuck in my throat , I know how to get you out.
Take my hand and I'll lead you through it. It what promises to be one of the biggest games of this year, Diddy, co-star of the original Donkey Kong Country game from Rare and Nintendo, is once again thrown into a perilous world of beautifully rendered, exotic locales. The backgrounds are once again impeccable and the action seems to be as strong as ever. The important thing to consider is whether or not Nintendo can make any sort of improvements over the original or if this is just going to be an extension of the first game.
Either way, if it looks this great there is a good chance that the rest of the all-important factors will fall into place. Welcome to Donkey Kong Country, where the apes of wrath are stored! DKC has all the elements of a classic: outstanding graphics, involving game play, and lots of hidden stuff! Your banana hoard is gone, and you're one funky monkey because of it. You left your little buddy, Diddy, to watch the stash, and he got clobbered by the Kremlings.
During development, a lot of the game levels were made like speed runs, which Mr. Tanabe had to intervene to give the game a more platformer-like feel to the pacing. During the game's development a lot of emphasis was placed on sound design. Retro decided to keep the sound familiar to retain the nostalgic aspect of the game, while using the graphics to convey radical new ideas and themes; to keep a proper balance of style without alienating the fanbase.
Thanks to the graphical capabilities of the Wii, everything in the game, including the backgrounds, is rendered in real time compared to the completely pre-rendered graphics of the SNES games. The other big changes are the absence of the Kremlings, which played a huge role in previous Donkey Kong Country titles as the main antagonists. Neither King K. Rool nor his minions make an appearance in the game but instead, are replaced by the evil Tikis known as the Tiki Tak Tribe.
It is a peaceful day on the DK Island, that is until the volcano in the middle of DK island suddenly erupts and a huge tower know as the Tiki tower rise from the magma.
That's when the players is introduced to the Tiki Tak tribe who instantly takes over DK island. The tribe's first action is to steal DK's golden bananas for some unknown reason, Diddy gives chase, meanwhile Donkey Kong himself is unaware of what is going on and becomes a victim for the tribe. As it turns out, DK and Diddy are immune to the tribes hypnosis magic, which gives the two monkeys a chance to make it to the top of the volcano and recover their stolen bananas.
It is later revealed that DK's golden bananas have the ability to give life to new members of the Tiki tribe, as well as giving them more power. Donkey Kong : The king of the jungle is back. When his banana hoard of golden bananas is taken away, this huge gorilla gives chase. Diddy Kong : Donkey's pal and the second player in this game. If you play solo however he rides your back and can give you extra jumping boost and act as a shield of sort. Cranky Kong : Runs the shop in each world and will gladly make the quest a easier one for DK, if he got coins that is.
Rambi : Is trapped in a crate in some stages, once freed DK can ride him to destroy some objects, he's pretty much invincible, the only things who can hurt him is thouching something hot or falling down a pit. Tutorial Pig : A little pig hiding in the scenes, he pops up now and then with important info, runs the check point and offering the Super Guide if the player has eaten the dust enough times on a stage.
Tiki tak Tribe : The opposing force, out to take over DK island and the ones who stole the bananas. There is 7 leaders of them that acts as the games main bosses and a mysterious master mind who rule over them. This game is a 2D platformer made in 3D, so-called 2. LIke the previous Donkey Kong Country games it is all about guiding the big ape from point A to B while avoiding dangers and uncover secrets,.
This game also have co-op 2 player mode New Super Mario Bros. Wii style. The second player takes the role as Diddy Kong. While this makes the game easier somewhat, your amount of extra lifes is shared, so it's important both players stays alive to make it through the stage. Diddy Kong will also appear in single-player where he will ride Donkey's back instead, giving him extra hearts, jump boosting Jetpack and infinite roll distance.
Diddy Kong is always player 2, or he is riding on Donkey's back in single-player. He can do everything Donkey can, but also have some extra moves Donkey can't do. They often mark where to go, lead you to hidden places and even makes a Puzzle Piece appear if you collect all the bananas within a area at some points in the game. Sometimes you will spot red balloons floating in the stage, grab it to get a extra try extra life. Add to a new list.
Platform video game developed and published by Nintendo for the Wii. Platform game developed and published by Nintendo for the Nintendo Platform action-adventure video game developed and published by Racing video game developed by Amusement Vision and published by Platform game developed and published by Rare for the Nintendo Mario Kart: Double Dash!!
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